Two-person interdiction games represent an important modeling concept for applications in marketing, defending critical infrastructure, stopping nuclear weapons projects, or preventing drug smuggling. We present an exact branch-and-cut algorithm for inter
FISCHETTI, M., LJUBIC, I., MONACI, M. and SINNI, M. (2019). Interdiction Games and Monotonicity, with Application to Knapsack Problems. INFORMS Journal on Computing, 31(2), pp. 390-410.